Among Us 2


Hi everyone! Time for a big post!

First of all, thanks so much for playing and enjoying Among Us. It's been crazy to see how much more popular Among Us could be than we ever imagined.

Second of all, yes. We're confirming Among Us 2. This post is all about what that means and why we're doing it.

First and Most Important

Among Us 1 servers will stay alive for as long as it has enough players to start games. When we first started, we found that players couldn't really play when the servers had fewer than 30 - 50 players per hour. But lately we have 70,000 - 110,000 per hour. We'd be crazy to shut off the servers on you in 2021! And even if Among Us 2 gets lots of players, we'll just run both at the same time. If Among Us 1 servers shut down, I will open source the code so players can run servers instead.

But why a sequel?

Among Us 1 has been out over two years. It started as a tiny local-multiplayer-only game and has grown and grown and grown. Online multiplayer took 2 months and a total rework to make happen, then 6 months per extra map, and horrible server growing pains along the way. It really was not created to be this big. Because of this, it's extremely hard to add more things without breaking existing things. Frankly, it's terrifying to add in more things because the game is so fragile. Fixing this would require recreating core sections of Among Us, then making sure everything else still works on top. It's actually even harder than just making a new game.

So the first goal of Among Us 2 is to be made to withstand growth. We want to add to it at least as long as Among Us, but with fewer bugs along the way.

What will be in Among Us 2?

Well, first, we plan to basically include Among Us 1 in some capacity. Don't expect us to drag and drop all three maps directly over, but we think it's important to keep the simple play of Among Us with crewmates and impostors. But do expect some new options and balance tweaks. For example, we know very well that 3 impostor needs more than 10 players to be balanced, so 12-15 player games is a goal.

Second, we know that hide and seek is a very popular mode, but it is tough to find or exclude those games. Expect matchmaking to work very differently to better support custom modes and skill levels.

Also, we know that forming groups and making friends is tough. Accounts and friends will be in Among Us 2 straight out of the gate.

Better moderation: We know that hacking, bad behaviour, and toxic language is a problem in Among Us 1 and we definitely don't like it. But we never had the tools to really combat it effectively as a three person team, so expect Among Us 2 to launch with fewer hacks, a report button, moderators, etc.

But we've always known that the thing that would really make Among Us 2 unique from Among Us 1 is more roles. We aren't far enough in the design to confirm any roles or how they will work, but the primary addition for Among Us 2 is more complexity than just Crewmate vs Impostor. This should add a lot more replayability to the game and we're excited to see how we can shake things up for more advanced players.

We have a lot of other things we know players want to see, and a lot of surprises in store as well. So we definitely think Among Us 2 will be worthy sequel. That said, we want to get people playing it quickly, so we will probably start small in Early Access so we can grow Among Us 2 with player feedback. But the above is some of the key bare minimums before we launch at all.

Will it cost extra?

Yes, but.

We know a lot of players just started playing Among Us 1 which makes it look like we're quickly moving to a sequel, so we're going to try carry over some stuff from Among Us 1. We haven't confirmed that we can do any of this yet, but we might:

  • Launch with a discount coupon for Among Us 1 owners on Steam.
  • Keep Among Us 2 Mobile free but with (removable) ads.
  • Have free big content updates like maps and game modes. We're not making that mistake again.
  • Have in-game currency so we can break up big cosmetic bundles and let people buy/earn just the things they want. 

When will it come out?

We really do not know at all. We just started planning. There is no art, programming or sound done at all. For the record Among Us took about 6 months to enter open beta (early access) and 6 more months to leave open beta. Among Us 2 will probably take at least as long to enter open beta, and will probably spend longer there.

Unlike Among Us 1, we expect to make Among Us 2 for PC first, then port to mobile. This will let us focus on making a great game faster because updates can come out in minutes on PC, where mobile can take hours or even days.

So basically

We're super hype to start Among Us 2. It'll take a while, but we'll make sure it's worth it. We hope you'll stick around to see what we can do.

Oh, also, we're launching merch on Friday August 21 at 12 PM (Noon, PST). Everything is on pre-order, but there will be shirts and a plush crewmate. The best places to hear when it launches are on Discord and our mailing list, but we'll do our best to get the word out.

Get Among Us

Buy Now$5.00 USD or more

Comments

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Viewing most recent comments 765 to 784 of 824 · Next page · Previous page · First page · Last page
(+2)

Hype. Would love for voice chat to be included within the game itself (and obviously auto-muted during the main task phase of the game).

Are you guys accepting Player Suggestions for roles in Among Us 2? Because if so, I mayyy have a few ideas.

(+3)

Just for an example, one is a role where the player with the role can see the ghosts of dead crewmates. I was thinking that, since most ghosts, after doing their tasks, crowd around the Imposter, this role could help put suspicions on the imposter. And Imposters could say things like "I'm the -role name- and I see ghosts crowding around Blue." This would be an effective lie and since, in my mind, there would only be one per game,   the others wouldn't know who's lying. I just thought this would be a cool concept.

(-1)

i hope it’s free, but if it’s not, can it be 3$ or below?? Please

(+1)

Well like they said, it's going to be free on mobile and cost more then the first game which is $5. I wouldn't worry much tho, it's prob be worth a sandwich.

(+1)

Could you make it so Among Us 1 players who bought skins could get a key or something so they can use the skins in Among Us 2?

OMG

man i cant wait for the sequel

LOVE  this game and will be looking for ways to post my idea everywhere! 

Prediction: in Among us 2 the Impostor will be able to see footprints that fade gradually on a variable timer. Giving another variable to control as well as establish credible lies and more effective dismemberment! 
           If it's too op, turn it off. If loved, turn it into a task somehow that crew members can see the colored footprints (for a duration, goggles seen on head by all players).
Too op? imposter can fake goggles.
Less op? Imposter can sabotage goggles.

Just an idea, again love the game.

(+2)

Great news! But if I may give you a piece of advice: go mobile first. 

As much as I have played, everyone was on mobile. You would get a much bigger user traction by starting directly from mobile. 

(+3)

what are the chances of the 2nd one coming to console? Been playing on mobile with some friends how don’t have a pc and having a blast.

I'd love it if this game came to console!

(-3)

Please add friend system so we can play with friends we make in the game and please add voice chat too that will be fun! 

Im so excited!

(+1)

well if you read the damn announcement you'll know that they said they'll do that, you didn't need to ask for it.

(2 edits)

I tried making a game like this in Halo by modifying infection mode so you would not know who was infected, so finding a game that actually focuses on this concept is super cool! I am about to buy Among Us 1 and I cannot wait for Among Us 2!

Thank you so much for making this Amazing game! We are always supporting and appreciating your Great Work!

Much love!

Can you add a role that can see wether or not someone has recently seen another player (besides you.)

Can't Wait!

(+5)

please add MacOS support :)

why is among us on steam 5$ but on mobile its free

steam users who bought among us get access shirts, mobile players don't get shirts, only hats and purchasable pets.

i own the steam version and i know its pretty dumb, but im pretty sure among us 2 will let mobile players experience the same amount of gameplay as pc players.

mobile players who downloaded among us get ads, steam users don't get ads.

i download the mobile version and i know it's great, i would like to experience the same amount of gameplay if i was a mobile player!

I am really confused too, steam has only games with dollars, and on mobile most are free.

(+1)

It is not that hard. Steam games don't have ads in them mobile games do you watching ads is basically the same as paying for them.

Eu To super Ansioso Pro jogo lança eu amo among 

(+2)

Can't wait for proximity voice chat in game. HYPE

True

Can't wait for toxic 10 year olds swearing at me. HYPE

(+1)(-1)

I have  bought the first about two weeks ago😪 and now you tell me that there will be a second chapter ?😓

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