More sounds and kick/ban controls in Among Us!
I'm just going to hop straight into it this time. This update was intended to be entirely bug fixes, but we got a little carried away and added a bunch of new stuff too!
After seeing people being rude or spamming in chat, we decide to give hosts the power to kick or ban players. Kicked players can rejoin before the game starts or after each round when everyone is in the lobby. Banned players will not be able to join the game they were banned from. This includes if the host who banned them leaves the game, but not if that host creates a new game.
These powers are only available when the chat screen is available and are meant to combat spamming and severe AFK. Please try to be respectful with your use of these or you might find people not joining your game when you host. :(
Doors and Sabotages
Doors were meant to control player movement and vision for making kills easier, but we found that you might get an easy, early win by delaying player movement towards the reactor sabotage, which is not in the sneaky, suspicious spirit of Among Us. So doors can no longer be closed after a sabotage has started, and sabotages can't be started with doors closed.
New Sound Effects
We began putting more sounds in for online players and local players with headphones, but that was just the tip of the iceberg! Most panels now have sounds and there are now ambient effects in MedBay and Weapons. There are still buttons that don't boop and doors that don't slam, but the ship definitely feels more alive.
- Certain kill animations had incorrect crewmate colors
- The incorrect player would sometimes be voted off despite a consensus.
- Triggering two meetings in quick succession could cause a softlock.
- (PC Only) Admin's card swipe task would close sometimes when releasing the card.
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