Among Us 2

Hi everyone! Time for a big post!

First of all, thanks so much for playing and enjoying Among Us. It's been crazy to see how much more popular Among Us could be than we ever imagined.

Second of all, yes. We're confirming Among Us 2. This post is all about what that means and why we're doing it.

First and Most Important

Among Us 1 servers will stay alive for as long as it has enough players to start games. When we first started, we found that players couldn't really play when the servers had fewer than 30 - 50 players per hour. But lately we have 70,000 - 110,000 per hour. We'd be crazy to shut off the servers on you in 2021! And even if Among Us 2 gets lots of players, we'll just run both at the same time. If Among Us 1 servers shut down, I will open source the code so players can run servers instead.

But why a sequel?

Among Us 1 has been out over two years. It started as a tiny local-multiplayer-only game and has grown and grown and grown. Online multiplayer took 2 months and a total rework to make happen, then 6 months per extra map, and horrible server growing pains along the way. It really was not created to be this big. Because of this, it's extremely hard to add more things without breaking existing things. Frankly, it's terrifying to add in more things because the game is so fragile. Fixing this would require recreating core sections of Among Us, then making sure everything else still works on top. It's actually even harder than just making a new game.

So the first goal of Among Us 2 is to be made to withstand growth. We want to add to it at least as long as Among Us, but with fewer bugs along the way.

What will be in Among Us 2?

Well, first, we plan to basically include Among Us 1 in some capacity. Don't expect us to drag and drop all three maps directly over, but we think it's important to keep the simple play of Among Us with crewmates and impostors. But do expect some new options and balance tweaks. For example, we know very well that 3 impostor needs more than 10 players to be balanced, so 12-15 player games is a goal.

Second, we know that hide and seek is a very popular mode, but it is tough to find or exclude those games. Expect matchmaking to work very differently to better support custom modes and skill levels.

Also, we know that forming groups and making friends is tough. Accounts and friends will be in Among Us 2 straight out of the gate.

Better moderation: We know that hacking, bad behaviour, and toxic language is a problem in Among Us 1 and we definitely don't like it. But we never had the tools to really combat it effectively as a three person team, so expect Among Us 2 to launch with fewer hacks, a report button, moderators, etc.

But we've always known that the thing that would really make Among Us 2 unique from Among Us 1 is more roles. We aren't far enough in the design to confirm any roles or how they will work, but the primary addition for Among Us 2 is more complexity than just Crewmate vs Impostor. This should add a lot more replayability to the game and we're excited to see how we can shake things up for more advanced players.

We have a lot of other things we know players want to see, and a lot of surprises in store as well. So we definitely think Among Us 2 will be worthy sequel. That said, we want to get people playing it quickly, so we will probably start small in Early Access so we can grow Among Us 2 with player feedback. But the above is some of the key bare minimums before we launch at all.

Will it cost extra?

Yes, but.

We know a lot of players just started playing Among Us 1 which makes it look like we're quickly moving to a sequel, so we're going to try carry over some stuff from Among Us 1. We haven't confirmed that we can do any of this yet, but we might:

  • Launch with a discount coupon for Among Us 1 owners on Steam.
  • Keep Among Us 2 Mobile free but with (removable) ads.
  • Have free big content updates like maps and game modes. We're not making that mistake again.
  • Have in-game currency so we can break up big cosmetic bundles and let people buy/earn just the things they want. 

When will it come out?

We really do not know at all. We just started planning. There is no art, programming or sound done at all. For the record Among Us took about 6 months to enter open beta (early access) and 6 more months to leave open beta. Among Us 2 will probably take at least as long to enter open beta, and will probably spend longer there.

Unlike Among Us 1, we expect to make Among Us 2 for PC first, then port to mobile. This will let us focus on making a great game faster because updates can come out in minutes on PC, where mobile can take hours or even days.

So basically

We're super hype to start Among Us 2. It'll take a while, but we'll make sure it's worth it. We hope you'll stick around to see what we can do.

Oh, also, we're launching merch on Friday August 21 at 12 PM (Noon, PST). Everything is on pre-order, but there will be shirts and a plush crewmate. The best places to hear when it launches are on Discord and our mailing list, but we'll do our best to get the word out.

Get Among Us

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Is it going to be on xbox?


your discord server is full, please expand, i want in!


MacOs please!


Is it going to be on Console at All



pls make it for mac

unstable server tidy up please.

(1 edit)

Im a mobile gamer so gg






players who purchased among us 1 recently will have among us 2 for free or will have to buy again


Read it correctly before asking





when did among us come out



15th June 2018


Although more of the same will still be great, here are some thoughts on ways to differentiate the players and add to the social deduction aspects: 

1. Would be great to replace the text chat with real chat. I.e. you can only hear someone when you are in their vicinity. 

2. As much as I love the cute little hazmat suits and the cute aesthetic, I wonder how the game might work if you took the hazmat suits off so you could see customisable faces and made the graphics more serious and scary. The hazmats could still be an option.  Too drastic maybe?

3. I like Giatorro’s skills idea. A mechanic would find engineer mini tasks easier and fix sabotage quicker, biologist would find biology tasks easier and have a movement sensor, security can seal doors, comms can talk to all players, some characters can move faster than others. Imposters could have abilities like invisibility, walking through walls, shape-shifting (mmm, possibly a step too far). As long as none of this compromises the already great gameplay. 

The first suggestion is very good!


wait but why does it cost 5 dollars could you just add stuff that you can click on to donate and some stuff you can buy in game like make your kills not have instant effect so you could run away before they die right in front of you when you kill them and have like another thing you could buy with real money be like teleport a random player to you as the impostor but if your a crew mate and it randomly chooses the impostor then it makes the ten or fifteen second kill cooldown happen right before it teleports them to you and stuff like that?

pls? pwease, pweaaahese? pese? peese? prwetty pwease?

prease? prwease? pwrease? plz plzzcvbdntgeepeitapwaewapeawpea wap plz?

hi? pweraphatacahafapalakapfalfapkfakfahahcackacahrghaioghag da PWS plweaszeseasda pwezez 

. fadfadfadfadfadfadfadfadfagagagagagjggafaf pwes hafabcabfa pwez pweez pewezew pweze pweeze pweezeezezexoxexieuxieoucioyeghug aiuPWS lap pPWS ofaj garj ghu ha h u u aa uagh ugh ag uag ha h aguh g ia ag ug g ha PWS jag .






no dont do it i crossed this out for a reason because this is the opposite of what im asking of you 

this is crossed out because i wanna ask you again like this as well to so keke pweaze?

for other people as well who might have wanted this dudes?

im asking this of you very politelycould you do it?can you do it for me?

If you read the post you would realise that because of how the servers and matchmakers work that the game is really unstable, especially since it was made for mobile not PC. It's actually easier for them to make a totally new game than to add new things to Among Us 1, and it allows them to take a totally new start on the game. 

Also just fyi this game was made by a team of about 3 people.


How about adding skills?

Each Crewmate and Impostor will be given 1 skill randomly every round from a pool of 50 available skills. The skills can be helpful or disadvantageous, or straight up making you sus.

Each skill will have different cooldown durations, except passives which permanently active.

For Impostors, their kill cooldown will reset if they use their skill and vice versa. This way, the Impostors cannot use both skill and kill at the same time.

Example of skills I came up with:

Decoy - leaving a clone behind which can be killed by the impostor, but leaving no dead body behind.

Engineer - instantly finish the closest task. Cannot fix sabotaged rooms.

Remote - [passive] Can interact with anything at longer distance.

Reinforce - prevents selected room from being sabotaged for x seconds.

Puddle - drop a slippery puddle behind you. Anyone walked over it will have sliding effect for x seconds and removes the puddle.

Kill Button - a replica of the kill action the impostor has. Upon using it, the target will get the kill animation pop up but not actually killed.

Blindfold - [passive] anyone near you will have their screen turned black.

I may be able to help in brainstorming other skills if the devs like this idea.


Please, add MacOS and Linux version! PLEASE

if both the player and the imposter have a buddie and the player is killed then the imposters buddie should kill the players wait no thats to dar

Y'all should allow players to follow each other or add each other as friends

(1 edit) (+2)

If you had just read it you would've seen this:

"Also, we know that forming groups and making friends is tough. Accounts and friends will be in Among Us 2 straight out of the gate."

add a gamemode where impostors doesn't know each other, so they must gather intel too

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